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Filling the first vials…

No ads in Elixir Sort — just you, the well and thirty chapters of Norse myth

Elixir Sort: The Bifröst Legend

Play Elixir Sort: The Bifröst Legend — a free Norse water sort puzzle in your browser

Elixir Sort: The Bifröst Legend is a free browser water-sort puzzle. Pour the nine realm-essences back into their own vials across thirty Norse myth chapters, work around frozen floors, and relight the rainbow bridge to free the goddess Sif.

Elixir Sort: The Bifröst Legend is a free browser-based water sort puzzle built on Norse myth. Hrímnir the rime-wolf hurled a spear of black ice through the rainbow bridge and shook nine lights out of the sky, then poured every realm-essence into one murk at the bottom of the Norns' well. Your only tool is the pour: lift the essence on top of a vial, drop it onto an empty vial or onto its own colour, and break every stack down to a single essence. Every finished vial is one plank of the bridge — and the thirtieth plank ends at the ice hall where the goddess Sif is waiting.

It is the classic water sort rules with two sharp edges of its own. Finished vials seal themselves with a rune and can never be disturbed again. And from Act III, some vials carry a frozen floor: a bottom drop welded to the stone that can never be poured away, which decides that vial's essence before you make a single move.

How to play

  1. Tap a vial to lift. The top essence rises out and its realm is announced. Tapping the same vial again sets it back down.
  2. Tap a second vial to pour. The essence flows into a vial that is empty or topped with the same essence. Anything else is refused — essences never mix.
  3. Pour as much as fits. The whole run moves over, or as much of it as the far vial has room for. Four-drop vials hold four drops, five-drop vials hold five.
  4. Seal the finished vials. A vial full of one essence is stamped with its realm's rune and locks forever. Nine essences, nine sealed vials, one whole bridge.
  5. Respect the frozen floors. From Act III a frozen bottom drop can never move. Build on top of it; that vial's colour is already decided.
  6. Beat par for the third star. Two stars is par + 40%. Par itself is the shortest line a real solver could prove before the game shipped.

Controls

InputAction
Tap a vialLift its top essence (tap it again to put it back)
Tap a second vialPour — as much of the top run as fits
UUndo — free and unlimited
HHint — three per chapter, names the realm to move
R / EscRestart the chapter / pause
Speaker iconMute or unmute the synthesised well

The nine realm-essences

EssenceRealmColour
Midgard SapMidgardthe green of every living field
Asgard GoldAsgardthe mead the Æsir drink
Vanaheim AmberVanaheimresin from the quiet groves
Jotunheim FrostJotunheimmeltwater off the ice wolf
Alfheim IvoryAlfheimlight caught in elf glass
Svartalfheim IronSvartalfheimforge-water from the deep halls
Muspelheim EmberMuspelheima spark that never went out
Niflheim MistNiflheimbreath of the first cold
Helheim GloomHelheimthe colour of a closed door

The rules, exactly

SituationWhat happens
Pour onto the same essenceAllowed — this is the move that solves the well
Pour into an empty vialAllowed; the empty vials are your only working space, so spending one is a real decision
Pour onto a different essenceRefused. The vial shakes and no move is spent
Pour into a full vialRefused — and a finished vial is sealed, so it cannot be used at all
Pour from a frozen floorImpossible once only the frozen drop is left; everything above it is free
UndoFree, unlimited, never counted against par

The four acts of the campaign

ActChaptersWhat it teaches
I · The Shattered Bridge1–8Three to five essences, two empty fonts, and the habit of leaving yourself room
II · The Well of Urðr9–16Six and seven essences at once, and the discipline of never wasting an empty vial
III · The Frost Road17–24Frozen floors: bottom drops that cannot move, which decide a vial before you start
IV · The Hall of Hrímnir25–30Nine essences in five-drop vials with two frozen floors — the shape the wolf left in the sky

Campaign versus endless

CampaignEndless — the Norns' weaving
StructureThirty baked chapters in four acts, each with its own measured parWells dealt one after another, forever
DifficultyRamps from three essences to nine, and from four-drop to five-drop vialsAn essence every second round, frost from round five, deeper vials from round nine
FailingYou cannot fail — you can only spend more pours than parThe same, but the run ends when you leave it
ProgressStars, best pours and unlocked chapters saved in your browserOne best run, kept for bragging

Why par is a number you can trust

Plenty of puzzle games put an arbitrary "three stars in X moves" line on a level. This one does not. Every chapter was dealt from a seed, then handed to the same best-first solver that ships inside the page: the solver had to find a legal line under the exact rules a player faces — sealed vials stay sealed, frozen floors stay frozen — and the length of the shortest line it could prove is the par you are scored against. That is why chapter one asks for nine pours and chapter thirty asks for thirty-eight, and why the three-star line is always reachable rather than theoretical.

Strategy that actually works

  • Finish vials, do not tidy them. A vial holding four different colours looks organised and is worthless. Aim for single-essence vials; everything else is transport.
  • Guard the empty vials. With two empty fonts you can almost always recover. Spend one to sort three drops and you may never get it back.
  • Read the frozen floors first. Before your first pour, find the anchored drops. Each one tells you which vial is already spoken for.
  • Work from the bottom up. The drop you need is usually buried. Move the essences on top of it somewhere legal rather than into a vial you will need later.
  • Undo freely. The move that ruins a well is usually two pours back, not one. Undo is free; use it the moment a position feels cramped.

Technical notes

The whole game is a single self-contained page: no third-party scripts, no trackers, no network calls after load. Rendering is HTML5 canvas 2D at device-pixel-ratio resolution — the glass, the layered essence with its meniscus and rising bubbles, the frost floors, the rune seals, the aurora sky and the nine realm-lights of the shattered Bifröst are all drawn in code, and the vial grid is re-laid out from scratch on every resize so the same well works on a 320-pixel phone and a desktop monitor.

The rules engine is deterministic and never calls Math.random(). Each chapter is dealt from its own seeded generator, then solved offline by the same best-first search that runs inside the page when you ask for a hint, which is why par is a measurement and why every chapter in the campaign is guaranteed to have a legal line from the dealt board to nine sealed vials. Hints use a bounded search from the live position and fall back to a ranked heuristic line if the position is too deep to prove quickly.

Progress is stored locally in your browser under elixirsort.save.v1: unlocked chapters, stars, best pours, your best endless run and your sound preference. Nothing is uploaded, because there is no server.

Water SortNorse Myth30 Chapters4 ActsFrozen FloorsEndless ModeGoddess SifPhone & DesktopNo Download

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Elixir Sort: The Bifröst Legend — frequently asked questions

Is Elixir Sort: The Bifröst Legend free to play?

Yes. Elixir Sort is completely free, needs no account, no download and no plugin, and it never asks for payment. It runs in any modern browser on desktop, tablet or phone, and your progress is stored only in your own browser.

How do you play the puzzle?

Tap a vial to lift the essence on top of it, then tap a second vial to pour. An essence only pours into an empty vial or onto the same essence, and a vial that is full or finished cannot be poured into at all. Clear every vial so that each one holds a single essence and the chapter is done.

What is a frozen floor?

From Act III onward some vials have a bottom drop welded to the stone by Hrímnir's frost. A frozen floor can never be poured away, so that vial must end up holding that essence. The rest of the vial works normally: you can pour onto it and take everything above it.

What happens when a vial is finished?

When a vial holds its full complement of one single essence it locks and is stamped with that realm's rune. Each essence only has enough drops for one vial, so a sealed vial is correct forever and cannot be poured into or out of by accident.

How many chapters and how hard do they get?

Thirty chapters across four acts. Act I teaches three essences and two empty vials; the campaign ends with all nine essences in five-drop vials and two frozen floors. Every par line in the game was measured offline: the same solver that ships in the page proved each chapter solvable and counted the shortest line it could find, so the three-star target is a real number and not a guess.

Can I play Elixir Sort on a phone?

Yes, and the layout adapts to it. Vials are re-gridded to whatever space you have, one tap lifts an essence and a second tap pours it, and the endless mode keeps dealing new wells when the thirty chapters run out.