Elixir SortThe Bifröst Legend
0/3sealed
0pours
0par
Act I · The Shattered Bridge · Ch 1
Bifröst, riven
Tap a vial to lift its top essence
A JustPlays Original · Norse myth

Elixir Sort: The Bifröst Legend

Hrímnir the rime-wolf hurled a spear of black ice through the rainbow and shook nine lights out of the sky. The Norns have poured every realm-essence into one murk. Sort them back — vial by vial, all the way to the ice hall where the goddess Sif is waiting.

One tap lifts an essence, a second tap pours it. Sound stays off until you switch it on, and every star is stored in this browser only.

Elixir Sort: The Bifröst Legend — a free water sort puzzle built on Norse myth

Elixir Sort: The Bifröst Legend is a free browser water-sort puzzle: every vial on screen holds a stack of realm-essences in the wrong order, and your only tool is the pour. Move the top essence of one vial onto an empty vial or onto the same essence, break every stack down to a single colour, and the rainbow bridge Bifröst lights plank by plank — thirty chapters and four acts of Nordic story ending at the ice hall where the goddess Sif waits.

How to play Elixir Sort

  1. Tap a vial to lift. The top essence rises out of the vial and its realm name is announced. Tapping the same vial again sets it back down.
  2. Tap a second vial to pour. The essence flows into a vial that is empty or topped with the same essence. Anything else is refused with a shake, because essences never mix.
  3. Pour as much as fits. The whole run of one essence moves over, or as much of it as the far vial has room for. A four-drop vial holds four drops; a five-drop vial holds five.
  4. Lock the finished vials. A vial holding one single essence, full to the brim, is stamped with its realm's rune and can never be touched again. Nine essences means nine finished vials and one whole bridge.
  5. Respect the frozen floors. From Act III some vials have a bottom drop frozen to the stone. It cannot be poured, so that vial's essence is decided before you begin — build on top of it.

The nine realm-essences

EssenceRealmColour
Midgard SapMidgardthe green of every living field
Asgard GoldAsgardthe mead the Æsir drink
Vanaheim AmberVanaheimresin from the quiet groves
Jotunheim FrostJotunheimmeltwater off the ice wolf
Alfheim IvoryAlfheimlight caught in elf glass
Svartalfheim IronSvartalfheimforge-water from the deep halls
Muspelheim EmberMuspelheima spark that never went out
Niflheim MistNiflheimbreath of the first cold
Helheim GloomHelheimthe colour of a closed door

The rules, exactly

SituationWhat happens
Pour onto the same essenceAllowed — this is the move that solves the well.
Pour into an empty vialAllowed, but the empty vials are the only working space you have, so spending one is a real decision.
Pour onto a different essenceRefused. The vial shakes and stays as it was; no move is spent.
Pour into a full vialRefused, unless the vial is finished, in which case it is sealed and cannot be used at all.
Pour from a frozen floorImpossible once only the frozen drop is left. Everything stacked above it is free.
UndoFree, unlimited and never counted against par. Thinking is not cheating.

The four acts of the campaign

ActChaptersWhat it teaches
I · The Shattered Bridge1–8Three to five essences, two empty fonts, and the habit of leaving yourself room.
II · The Well of Urðr9–16Six and seven essences at once, and the discipline of never wasting an empty vial.
III · The Frost Road17–24Frozen floors: bottom drops that cannot move, which decide a vial before you start.
IV · The Hall of Hrímnir25–30Nine essences in five-drop vials with two frozen floors — the shape the wolf left in the sky.

Campaign versus endless

CampaignEndless — the Norns' weaving
StructureThirty baked chapters in four acts, each with its own measured parWells dealt one after another, forever
DifficultyRamps from three essences to nine, and from four-drop to five-drop vialsAn essence every second round, frost from round five, deeper vials from round nine
FailingYou cannot fail — you can only spend more pours than parThe same, but the run ends when you leave it
ProgressStars, best pours and unlocked chapters saved in your browserOne best run, kept for bragging

Why par is a number you can trust

Plenty of puzzle games put an arbitrary "three stars in X moves" line on a level. This one does not. Every chapter was generated from a seed, then handed to the same best-first solver that ships inside the page: the solver had to find a legal line under the exact rules a player faces — sealed vials stay sealed, frozen floors stay frozen — and the length of the shortest line it could prove is the par you are scored against. That is why some chapters ask for ten pours and the last ones ask for thirty-eight, and why the three-star line is always reachable rather than theoretical.

Strategy that actually works

Frequently asked questions

Is Elixir Sort: The Bifröst Legend free to play?

Yes. Elixir Sort is completely free, needs no account, no download and no plugin, and it never asks for payment. It runs in any modern browser on desktop, tablet or phone, and your progress is stored only in your own browser.

How do you play the puzzle?

Tap a vial to lift the essence on top of it, then tap a second vial to pour. An essence only pours into an empty vial or onto the same essence, and a vial that is full or finished cannot be poured into at all. Clear every vial so that each one holds a single essence and the chapter is done.

What is a frozen floor?

From Act III onward some vials have a bottom drop welded to the stone by Hrímnir's frost. A frozen floor can never be poured away, so that vial must end up holding that essence. The rest of the vial works normally: you can pour onto it and take everything above it.

What happens when a vial is finished?

When a vial holds its full complement of one single essence it locks and is stamped with that realm's rune. Each essence only has enough drops for one vial, so a sealed vial is correct forever and cannot be poured into or out of by accident.

How many chapters and how hard do they get?

Thirty chapters across four acts. Act I teaches three essences and two empty vials; the campaign ends with all nine essences in five-drop vials and two frozen floors. Every par line in the game was measured offline: the same solver that ships in the page proved each chapter solvable and counted the shortest line it could find, so the three-star target is a real number and not a guess.

Can I play Elixir Sort on a phone?

Yes, and the layout adapts to it. Vials are re-gridded to whatever space you have, one tap lifts an essence and a second tap pours it, and the endless mode keeps dealing new wells when the thirty chapters run out.

Technical notes

The whole game is a single self-contained page: no third-party scripts, no trackers, no network calls after load. Rendering is HTML5 canvas 2D at device-pixel-ratio resolution — the glass, the layered essence with its meniscus and rising bubbles, the frost floors, the rune seals, the aurora sky and the nine realm-lights of the shattered Bifröst are all drawn in code, and the vial grid is re-laid out from scratch on every resize so the same well works on a 320-pixel phone and a desktop monitor.

The rules engine is deterministic and never calls Math.random(). Each chapter is dealt from its own seeded generator, then solved offline by the same best-first search that runs inside the page when you ask for a hint, which is why par is a measurement and why every chapter in the campaign is guaranteed to have a legal line from the dealt board to nine sealed vials. Hints use a bounded search from the live position and fall back to a ranked greedy line if the position is too deep to prove quickly.

Progress is stored locally in your browser under elixirsort.save.v1: unlocked chapters, stars, best pours, your best endless run and your sound preference. Nothing is uploaded, because there is no server.