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Wetting the pen in the last of the ink…

No ads in Aletheia — just you, the letters and thirty pages of names the river has taken

Aletheia: The Unwritten Name

Play Aletheia: The Unwritten Name — a free word search of Greek myth, in your browser

A free browser word search built on Greek myth. Trace the names Lethe has swallowed across 30 chapters and four acts, and hunt the one True Name hidden on every page. Ad-free, no download.

Aletheia: The Unwritten Name is a free browser-based word search game built on Greek myth, and it is played one page of letters at a time. Lethe, the river of forgetting, has started drinking her own source dry — and every name she swallows takes a thing out of the world with it. Statues lose their faces. The Muses' hall loses its labels. The gods go out one at a time, without ceremony and without anybody noticing. You are the last scribe of that hall, and the only person still writing names down.

What makes this more than a grid of letters is that it is constructed rather than sprinkled. Every page hides a list of names, and each of those names appears on the page exactly once — not probably, not usually: every letter the generator writes has to pass a gate that refuses any letter which would complete a name through that cell other than the one being placed. So there is no accidental second copy of a name, no filler letter that quietly finishes a word for you, and no name hidden inside another. On top of that sits the True Name: one extra word on every page that is not on the list at all, shown only as a row of diamonds and a letter count. Thirty chapters across four acts, an endless recitation that turns a new page every wave, and a par time that was measured by a reference reader rather than invented by a designer.

How to play

  1. Read the list first. Every name you have to find is listed beside the board with the number of letters in it. On the last page the list is nearly empty, and that is the entire point of the last page.
  2. Trace a name. Drag across a straight line of letters, or tap the first letter and then the last one. A name lies along one of the eight neighbour directions — across, down, or on either diagonal — and nothing bends. The line turns gold the instant it is over a real name, so you are never guessing about what you have hold of.
  3. Read it both ways. A name running right-to-left, bottom-to-top or up a diagonal counts exactly the same as one running left-to-right. Acts I and II mark which names run against the grain with a ↺; from Act III the mark is gone and you are expected to cope.
  4. Watch for the mist. From the River Lethe onwards a mist lies across the letters of names you have not found yet, then always lifts. It never changes a letter, never covers a wall, and can never hide a name permanently.
  5. Hunt the True Name. Every page hides one extra word that is not on the list. It is worth a star, a line in the Ledger, and a note on what the thing actually was.
  6. Read the page out. When the list is empty and the True Name is written down, the chapter is read. Three stars need every name, the True Name, and no Echo spent — and there is no clock in the stars, so a careful reader is never punished for reading carefully.

Controls

InputAction
Drag (phone, tablet, mouse)Trace a name — press on the first letter and drag across to the last
Tap-tap (touch)Tap the first letter, then tap the last letter — the whole line is selected for you
Click-click (desktop)The same two-click selection with a mouse, for long diagonal names
HSpend an Echo — rings the first letter of one name you have not found
EscPause. The mist stops while you are paused, so pausing buys you no free read
MMute or unmute the synthesised sound
EnterBegin or continue the current page

The board, exactly

RuleWhat it means in play
Straight lines onlyA name lies along one of the eight neighbour directions: across, down, or on either diagonal. Nothing bends and nothing wraps around an edge
Either readingA run read from its far end is the same run. There is no penalty and no trick for reading backwards
Exactly one copyNo listed name appears twice, and no accidentally-spelt copy of a listed name exists anywhere on the page — enforced at construction, then re-derived and re-checked from the seed before the chapter ships
No name inside a nameWithin one chapter no listed name is contained in another, so finding one never quietly reveals or blocks another
Sealed wallsFrom Act IV some cells are walls. No name is written across one, and your selection line cannot cross one either — a drag that runs into a wall simply lets go instead of costing you a miss
Nothing can fail youThere is no clock in the campaign and no way to lose a chapter. A miss costs you nothing but your streak
The page can be re-readA finished page is never closed against you. If the True Name is still loose, the page waits — the chapter does not end until you say it does

Word search, crossword and nonogram

Word search (this game)CrosswordNonogram / picross
What you are givenA full grid of letters and a list of namesClues and empty squaresNumbers down the sides
What you doRecognise a name inside noiseRecall a name from a definitionDeduce which cells must be filled
Knowledge neededNone beyond the lettersVocabulary, trivia, cultureCounting and logic
Failure modeNoneCrossed-out pencilAn impossible board
Skill it trainsVisual scanning and pattern recognitionRecall and associationConstraint reasoning
Second languagePlayable with a glossaryBrutalLanguage-free

The four acts of the campaign

ActChaptersWhere you areWhat changes
I · The Fading Shore1–8The lower terraces of Olympus, going grey at the edges9×9 to 11×11 pages, five to eight names, rows and columns only
II · The Stoa of Echoes9–16A colonnade that repeats a hero's deeds and is losing their first lettersDiagonals open, 11×11 to 13×13, thicker decoys, the ↺ mark still given
III · The River Lethe17–24The river itself, low and going lowerMist over unfound names, no more ↺ marks, 13×13 to 15×15
IV · The Cave of Oblivion25–30Where names are unwritten rather than drownedSealed walls, 16×16 pages, fourteen names, and one last name to write

The Echo, the mist and the walls

SystemWhenWhat it doesWhat it cannot do
The Echo (hint)Every chapter, from chapter 1Rings the first letter of one name you have not foundCannot find the name for you, and costs the clean star
Lethe's mistChapter 17 onwardsHides the letters of unfound names for a few seconds, then liftsCannot change a letter, cover a wall, or hide a name permanently
Sealed wallsChapter 25 onwardsWalls off cells: no name crosses one, no line can be drawn across oneCannot make a page unreadable — the generator places every name clear of them
The True NameEvery chapterOne word on the page that is not on the listCannot be missed permanently: the page can be re-read as often as you like

Campaign versus the Endless Recitation

CampaignEndless — the recitation
StructureThirty hand-built chapters in four acts, each with a measured par timeGenerated pages that turn a new one every wave and keep going until you stop
Difficulty9×9 to 16×16, five to fourteen names, and one True Name hidden each timeStarts around chapter six and climbs: bigger pages, more names, thicker decoys, mist and walls
FairnessEvery board is re-derived from its seed and re-checked before it shipsEvery wave is generated, proved and priced for par before you are shown it
What you chaseStars and best times, one row per chapterA single depth number, kept on your device

Why par is a number you can trust

Each chapter shows a par time, and it is measured rather than invented. The page-read cost is what a careful reader pays to move their eye over every letter of the board once with the whole list in mind, checking the eight directions from every letter that could start or finish a name — and being charged only for the letters they actually had to compare before the line stopped looking right. That figure is converted into seconds at a fixed reading rate, with a small charge for diagonals and for sealed walls, and it is the same calculation for chapter 1 and for chapter 30. Because it is computed from the board and not from a playthrough, par cannot depend on which corner you happened to start reading from. It is called par and not a target: nothing gates on it, and a page read inside par is simply worth more points.

The Ledger, and the True Names

Every name you recover is written into the Ledger with a line explaining what it was — from MYTH, which is not a lie but a story asked to carry more than a fact can, to ATROPOS, who cuts the thread and has never been talked out of anything. The pages' True Names have their own lines: CLEW, the ball of thread and the whole reason anyone ever came back out of the maze; ASPHODEL, the flower of the grey field that nobody plants and nobody picks; and on the last page, ALETHEIA — un-concealment, the one word the river cannot swallow, because it is what swallowing is the opposite of. A name in the Ledger can no longer be drowned, so the Ledger is not decoration: it is the score.

Strategy that actually works

  • Look for rare letters, not for words. A name with a Z, an X, a Y or a double letter in it has far fewer places it could possibly start. Obolus is faster to find than Ashes.
  • Read one line at a time and never re-read it. A word search is won by covering the board once, systematically, rather than by staring hard at the middle.
  • Hold three names in mind, not fourteen. Working memory is the real limit here. On the 16×16 pages, pick one short name and one long one and sweep the whole page for those two.
  • Read both directions from every letter that starts a name. Half of the names from Act III onwards run the other way, and the list has stopped telling you which ones.
  • Save the Echo for the last name. One Echo costs the clean star whether you spend it on chapter 1 or chapter 30 — so spend it where it saves the most staring.
  • Hunt the True Name while the mist is busy. The mist covers names that are on your list. The word that is not on the list is never covered.
  • Do not close a page early. If the list is finished and the diamonds are still there, the True Name is loose and the page stays open for exactly that reason.

Technical notes

Everything here is generated: there is no image on the board, no audio file, and no third-party script. The letters are drawn on a canvas with a two-pass engraving — a dark bite and then a light edge — the mist is an ink bleed rendered per cell, and every sound is synthesised with the Web Audio API at the moment it is needed. A chapter is a pure function of its seed: the generator places the longest names first, refuses any position that would spell a name twice, and fills the remaining cells with letters drawn towards near-misses — letters that make a line look like it is about to become a word without ever letting it. The chapters are verified before they ship: the engine suite regenerates all thirty boards from their seeds and asserts that each name occurs exactly once, that no name contains another, that no run crosses a wall, and that the reference reader can walk every chapter's plan back through the same selection the game gives your finger. Progress, stars, best times and the Ledger are stored in your own browser under aletheia.save.v1; nothing is uploaded, because there is no server.

Word SearchGreek Myth30 Chapters4 ActsMeasured ParTrue NamesEndless RecitationEcho HintsPhone & DesktopNo Download

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Aletheia: The Unwritten Name — frequently asked questions

What is Aletheia: The Unwritten Name?

It is a free browser word search built on Greek myth, played one page of letters at a time. Lethe, the river of forgetting, is drinking her own source dry, and every name she swallows takes a thing out of the world — so a scribe has to find the names again in the letters. Thirty chapters across four acts, plus an endless recitation that turns a new page every wave.

How do you play a chapter?

Drag across a straight line of letters — or tap the first letter and then the last one — to select a name. Reading forwards and backwards both count, and the diagonals open up from Act II. The list beside the board shows every name in the chapter and how many letters it has. A finished chapter is one where every name on that list has been found.

What is the True Name on each page?

Every chapter hides one word that is not on the list at all, shown only as a row of diamonds with the number of letters. That is the page's True Name. Finding it is worth a star, one line of the Ledger, and a note on what the thing actually was. On the last page there is exactly one name left in the world, and it is hers.

What is the mist, and can it make a chapter impossible?

From the River Lethe onwards the mist lies across the letters of names you have not found yet, and then always lifts — a chapter has no clock and nothing in it can fail. The mist never changes a letter and never covers a wall: it only hides the page from you for a few seconds, which is the entire point of the river.

Does every word really appear only once?

Yes, and that is a construction rather than a hope. Every letter written onto a board has to pass a gate that refuses any letter which would complete a name through that cell other than the one being placed, so no listed name can appear twice and no filler letter can complete a name by accident. The verifier re-derives this from each chapter's seed and re-checks it, which is why a page can always be read to the end.

Does it work on a phone, and does it need a download?

There is no download, no install and no account: it is one HTML5 page that runs in the browser on desktop, tablet and phone, including a 320-pixel screen. On a phone you can drag with one finger or tap the two ends of a name, the board rescales to the screen, and your stars, best times and Ledger are kept in your own browser.