SAMHAINthe veil between
a Celtic block puzzle · free in your browser
JustPlays Original

Samhain · The Veil Between

The night the dead ride, and the stones remember.

At Samhain the veil between the living and the Otherworld wears thin. The Morrígan has loosed the Sluagh, and the swan-maiden Caer Ibormeith is dissolving into wraiths. You are the last druid of Brú na Bóinne: set the carved stones, seal the ley-lines, and hold the door until dawn.

Best endless score: 0

drag a stone to the table · or tap the stone, then tap a glowing cell · Esc pauses

Samhain: The Veil Between — a free Celtic block-blast puzzle

Samhain: The Veil Between is a free browser block puzzle built on the Celtic feast of Samhain, the old origin of Halloween. In the story, the Morrígan has loosed the Sluagh — the restless host of the dead — and the swan-maiden Caer Ibormeith is dissolving into wraiths. You are the last druid of Brú na Bóinne, setting carved standing stones to seal ley-lines and close the veil. Thirty chapters across four acts, plus an endless mode.

How to play

  1. Drag one of the three offered stones onto the eight-by-eight table, or tap the stone and then tap a glowing cell. Stones never rotate.
  2. When every cell of a full row or a full column holds stone, the line seals and all of it is swept away for points.
  3. The chapter is won when your score reaches the target line; it is lost when none of the three offered stones can fit anywhere.
  4. Watch the streak: every consecutive placement that seals a line grows the streak bonus.

What are grave-slabs and wraiths?

They are the two hazards. Grave-slabs rise out of the table from Act II onward: nothing can be built over them, and the only way to clear one is to seal its row or its column. From Act III onward, every few stones you set, a wraith slips through the veil and lands on an empty cell, where it blocks the same way. Both are swept away by any sealed line that crosses them.

The rules, exactly

ThingWhat it doesWhat it pays or costs
Stone cell placedFills one cell of the table2 points per cell
Sealed lineA full row or column is swept away100 points
Multi-sealSeveral lines sealed by one stone50 points per extra line
StreakConsecutive placements that seal20 points × streak
Veil perfectThe table is emptied in one seal500 points
Grave-slabBlocks its cell from Act II onGone only when its line seals
WraithLands every few stones from Act III onGone only when its line seals
HintThree per chapter, solver-provenFree

How does scoring work?

You score two points per stone cell placed, one hundred per sealed line, fifty for each extra line sealed at the same moment, and a streak bonus that grows with every consecutive placement that seals something. Emptying the whole table in one seal pays a five-hundred-point perfect bonus. Each chapter prints the reference score a strong solver achieved; three stars want eighty percent of it, two stars sixty-two percent, and one star is the chapter target.

The four acts of the ladder

ActChaptersWhere you areWhat changes
I · The Hazel Woods1–8Samhain eve under the treesThe stones teach themselves; no hazards
II · The Mound of Hostages9–16The ancient burial moundsGrave-slabs rise; only sealed lines remove them
III · The Plain of Wands17–24The bare plain the Sluagh rideWraiths land every few stones
IV · Brú na Bóinne25–30The great passage-mound at the BoyneGraves and wraiths share the table

Is every chapter actually winnable?

Yes, and it is measured rather than promised. Every chapter runs on a fixed, seeded stone sequence — no random numbers while you play. During development a reference solver played every chapter with the same rules the player gets, its score was recorded as the par, and the win target was set to forty-five percent of that score. The same solver is shipped inside the game as the hint button, so the hint always offers a line that is actually on the board.

Strategy that actually works

What is the endless mode?

The Long Night. Waves of ever-larger targets with no chapter end: stones keep coming, the mix of shapes gets meaner, and from the third wave the Sluagh land wraiths on the table more and more often. Your best wave and score are kept in your own browser.

Does it work on a phone, and does it cost anything?

No download, no install, no account and no payment. The whole game is one HTML5 page: every stone, grave, wraith and sound is drawn or synthesised in the browser. Drag-and-drop works with a mouse and tap-to-place works with a thumb, and it runs down to a 320-pixel screen in portrait or landscape. Progress and stars are stored in your own browser and nothing is uploaded.

Technical notes

Everything is generated: no image is loaded by the game, no audio file is played, no third-party script runs. The stones, the table, the moon and the mist are Canvas 2D drawn from the same level data the reference solver reads, and the drone, the harp plucks, the stone clacks and the seal chimes are synthesised with the Web Audio API. The rules contain no random numbers — every stone comes from a seeded sequence, so a chapter plays identically on every device. Progress and stars live in your own browser under samhain.veil.v1. Nothing is uploaded, because there is no server.

Samhain: The Veil Between — frequently asked questions

What is Samhain: The Veil Between?

It is a free browser block puzzle built on the Celtic feast of Samhain, the old origin of Halloween. In the story, the Morrígan has loosed the Sluagh — the restless host of the dead — and the swan-maiden Caer Ibormeith is dissolving into wraiths. You are the last druid of Brú na Bóinne, setting carved standing stones to seal ley-lines and close the veil. Thirty chapters across four acts, plus an endless mode.

How do you play it?

Drag one of the three offered stones onto the eight-by-eight table, or tap the stone and then tap a glowing cell. Stones never rotate. When every cell of a full row or a full column holds stone, the line seals and all of it is swept away for points. The chapter is won when your score reaches the target line; it is lost when none of the three offered stones can fit anywhere.

What are grave-slabs and wraiths?

They are the two hazards. Grave-slabs rise out of the table from Act II onward: nothing can be built over them, and the only way to clear one is to seal its row or its column. From Act III onward, every few stones you set, a wraith slips through the veil and lands on an empty cell, where it blocks the same way. Both are swept away by any sealed line that crosses them.

How does scoring work?

You score two points per stone cell placed, one hundred per sealed line, fifty for each extra line sealed at the same moment, and a streak bonus that grows with every consecutive placement that seals something. Emptying the whole table in one seal pays a five-hundred-point perfect bonus. Each chapter prints the reference score a strong solver achieved; three stars want eighty percent of it, two stars sixty-two percent, and one star is the chapter target.

Is every chapter actually winnable?

Yes, and it is measured rather than promised. Every chapter runs on a fixed, seeded stone sequence — no random numbers while you play. During development a reference solver played every chapter with the same rules the player gets, its score was recorded as the par, and the win target was set to forty-five percent of that score. The same solver is shipped inside the game as the hint button, so the hint always offers a line that is actually on the board.

What is the endless mode?

The Long Night. Waves of ever-larger targets with no chapter end: stones keep coming, the mix of shapes gets meaner, and from the third wave the Sluagh land wraiths on the table more and more often. Your best wave and score are kept in your own browser.

Does it work on a phone, and does it cost anything?

No download, no install, no account and no payment. The whole game is one HTML5 page: every stone, grave, wraith and sound is drawn or synthesised in the browser. Drag-and-drop works with a mouse and tap-to-place works with a thumb, and it runs down to a 320-pixel screen in portrait or landscape. Progress and stars are stored in your own browser and nothing is uploaded.