🔥 Hearthfire

A Greek myth cooking game

Hearthfire

The Feast of Return

Demeter has stopped eating. Thirty hearths have gone cold. You have one coal from Olympus, a knife, and a reason to keep cooking.

30 chapters · 4 acts · no download · plays on a phone

The road to Eleusis

Thirty hearths

0/ 90 stars

Clear chapter 5 to unlock

Act I · The Cold Fields

The First Hearth

Eleusis, before dawn

Serve4
Embers3
Best—

The fire waits

Paused

Hearth lit

The First Hearth

Score0
Served0
Best combo0
Perfect sears0

Play Hearthfire: The Feast of Return — a free Greek-myth cooking game in your browser

Demeter has stopped eating. The barley has stopped coming up. Thirty hearths stand cold between Eleusis and the house of Hades, and you are the last keeper of the fire.

Hearthfire: The Feast of Return is a free browser-based cooking game built on the Greek myth of Demeter and Persephone, and it is played one hearth at a time. When Hades took Persephone, Demeter stopped eating, and a goddess who will not eat is a world that will not grow. The gods will not cook for her. You will. You carry one coal from Olympus and the stubborn idea that a hot meal, put in front of someone at the right moment, is a kind of argument.

Every chapter is one hearth and one small room full of people who have not eaten. Guests sit down with a ticket that lists the exact order their dish has to be built in — barley before honey, salt before oil, the fig split before the cheese goes on. You tap the pantry in that order, sear the pan in the gold band, and carry the plate over before their patience runs out. Three guests sit at the fire; everyone else waits in the doorway, where it is colder and the clock is shorter. Thirty chapters run from a cold kitchen in Eleusis to Hades' own table, and the last plate you cook is the one that brings spring back.

How to play

  1. Read the ticket. Every guest orders one dish, and the ticket shows the ingredients in the order the dish is built. The next one you need is ringed in gold.
  2. Tap the pantry. Tap the ingredient and it goes into the pan. Tap the right one and the dish advances; tap the wrong one and you lose time, quality and your combo.
  3. Sear it in the gold. When the last ingredient is in, a marker sweeps across the pan. Tap inside the gold band for a perfect sear; outside it, the dish is burnt.
  4. Serve before the ring empties. The ring around each guest is their patience. A plate that is ready glows — tap SERVE, and the seat is filled by whoever is waiting at the door.
  5. Work the room. Tap a guest's ticket to move your focus to their dish. With three pans going, the order you choose is the whole game.
  6. Keep the embers. You start with three (four in the last act). A guest who leaves hungry costs one. Lose them all and the hearth goes out.

Controls

InputAction
Tap / click an ingredientAdd it to the focused dish
Tap / click a guest ticketFocus that dish
Tap the sear barStop the marker — gold is perfect
Tap SERVEHand the finished plate over
Number keys 1–9Add that pantry ingredient
SpaceSear, or serve a ready plate
TabMove focus to the next guest
EscPause
MMute the synthesised sound

The rules, exactly

ThingWhat it doesWhat it costs
TicketLists one dish and its ingredients in build orderThe seconds you spend reading it
Pantry tileAdds one ingredient to the focused dishA wrong tile costs 1.6 s and 7% quality
Sear bandGold in the middle, edible at the edgesA burnt sear costs 32% quality
Patience ringThe guest's clock, drawn around their portraitEmpty ring, one ember gone
DoorwayA fourth and fifth guest waiting for a chairTheir clock is shorter than a seated guest's
Spoiled tileA cursed duplicate, green at the edges2.2 s and 12% quality, and the dish does not advance
Burn timerFrom Act III a finished plate goes coldOne ember, and the guest leaves anyway
EmberYour three mistakes, or four in Act IVThe chapter, when the last one goes out

Cooking game, cooking rush, or something slower?

HearthfireCooking rush gamesMerge cooking games
What you doBuild a dish in the order its recipe demandsTap a station until a timer fillsMerge two items into a better one
Where the skill livesReading three tickets and choosing the orderTap speed and route memoryBoard space and patience
FailureGuests leave; you lose an emberTimers expireYou run out of space
Structure30 authored chapters, four acts, one storyEndless levels, no endingEndless board, no ending

The four acts of the campaign

ActHearthsWhere you areWhat changes
I · The Cold Fields1–8Eleusis, the threshing floor, the coast roadTwo- and three-step dishes, long patience, no tricks
II · The Salt Road9–16Fishing beaches, salt pans, a lighthouseSpoiled tiles in the pantry, four-step dishes, faster guests
III · The Mountain Hearths17–24Delphi, the laurel grove, the high passFinished plates burn, five-step dishes, narrower sear windows
IV · The House of Hades25–30The gate of horn, the asphodel field, the throne roomFour embers, five-step dishes, the tightest timers in the game

Why every hearth is completable

Every chapter is verified by a reference cook before the build ships. It is a bot that reads the same tickets, taps the same pantry tiles and sears on the same gauge your finger uses — but it is deliberately limited: it only reacts every 0.42 seconds, so it cannot outrun a human by reflexes alone. The test suite runs that cook through all thirty chapters and asserts three things: every chapter is finished, no chapter ends with zero embers left, and the number of guests served matches the chapter's goal. The chapters that get hard are hard because there is more to hold in your head at once, not because the numbers were turned up past what a pair of hands can do.

The story, briefly

Hades took Persephone, and Demeter did what grief does: she stopped. No harvest, no green, no spring. The gods sent messengers and the messengers came back cold. So the last keeper of the hearth took one coal from Olympus and went looking for the goddess, and found her sitting in a cold kitchen in Eleusis with her hands in her lap. You cannot argue someone out of grief. You can cook for them until they lift a spoon. That is the first eight hearths. The next eight are the coast road, where strangers sit down at your fire and tell you things they have not told anyone. The mountain hearths are where the gods still expect to be fed, snow or no snow. And the last six are underground, where the table belongs to the man who took her, and where the last plate you cook is the one that buys six months of spring.

Strategy that actually works

  • Clear the doorway before the ring. A seated guest with half a ring left is less dangerous than a doorway guest with a third. Seat the room first.
  • Start the long dish early. A five-step dish takes three times as long as a two-step one. Put it in the pan before the easy plate, then finish the easy plate while the long one waits.
  • Sear late, not early. The marker starts at the left edge and reaches the gold in about six-tenths of a second. Waiting costs patience; missing costs quality and your combo.
  • Protect the combo. Every served plate raises the multiplier, up to ×2.08 at ten in a row. One burnt sear resets it to zero, which is more expensive than the plate itself.
  • Read the whole ticket before you tap. Two dishes often share an ingredient. Knowing which one is one tap from done tells you which one to focus.
  • Do not chase a lost guest. The ember is already gone. Serve the room, keep the combo, and finish the chapter.

Technical notes

Everything here is generated: no image is loaded, no audio file is played, no third-party script runs. The hearth arch, the flame, the plates, the sixteen pantry icons and the guest medallions are Canvas 2D, drawn from the same dish data the simulation uses; every sound — the knife, the sizzle, the bell, the lyre — is synthesised with the Web Audio API at the moment it happens. The simulation is a fixed 60 Hz step with a seeded guest order, so a chapter plays the same way twice. Progress and stars live in your own browser under hearthfire.save.v1; nothing is uploaded, because there is no server. The test suite runs the reference cook through all thirty chapters, checks the dish data (every recipe's ingredients exist in its chapter's pantry), and asserts that no chapter can be failed by arithmetic before it ever reaches a player.

Cooking GameGreek Myth30 Chapters4 Acts Time ManagementPerfect SearEndless Feast Phone & DesktopNo Download

Hearthfire: The Feast of Return — frequently asked questions

What is Hearthfire: The Feast of Return?

Hearthfire: The Feast of Return is a free browser cooking game built on the Greek myth of Demeter and Persephone. Demeter has stopped eating and the world is going cold, so you travel thirty hearths from Eleusis to the house of Hades, cooking for mourners, fishermen, priests and gods until the fire is lit and spring comes back.

How do you play a hearth?

Tap an ingredient on the pantry board and it goes into the dish you are focused on. The ticket shows the exact order the ingredients have to go in, so you read the recipe and tap it in sequence. When the last ingredient is in, the pan sears and the plate is ready to serve. Tapping a guest's ticket moves your focus to that dish.

What is the sear gauge?

It is the timing test between the ingredients and the plate. A marker sweeps across a bar with a gold band in the middle. Tap while it is in the gold for a perfect sear, which raises the dish's quality; tap outside it and the dish is burnt and scores less. Hestia's Bellows, unlocked in Act II, widens the band.

Why do guests wait at the door?

Three guests sit at the hearth and anyone else waits in the doorway. The doorway is cold: a guest there has a shorter timer than a seated one, and if it runs out they leave and you lose an ember. That is why serving quickly matters even when nobody at the table looks impatient.

Is every chapter completable?

Yes, and it is checked rather than claimed. Every chapter is played by a reference cook — a bot that never taps a wrong ingredient, never misses a sear and only reacts every 0.42 seconds — running the same engine your finger runs. All thirty chapters are finished by that cook before the build ships, and the slowest one still ends with embers left.

Does it work on a phone, and does it cost anything?

No download, no install, no account and no payment. It is one HTML5 page with no external assets: the hearth, the pantry, the plates, the guests and every sound are drawn or synthesised in the browser. Progress is stored in your own browser, and it runs on desktop, tablet and phone down to a 320-pixel screen.